Welcome to the SCPs page, this page documents all the current SCPs that are playable in Project: SCP. As of now, there are only nine SCPs of which two are unplayable, more can be read about them in the offical SCP Wiki.
In Project: SCP, SCPs are a integral part of the game as these make up most of what the game is.
In the game, SCPs have a health system. They do not have a set amount of hitpoints, instead, they have something that is called Health Scaling. This means, the more players in a game, the more health the SCP has. SCPs have a base health and maximum health.
Base health is the least amount of HP SCPs can have and is what they start with.
Maximum health is the most amount of HP SCPs can get and cannot be higher
SCP-173’s containment chamber
SCP-173 is an anomaly which appears harmless at first sight, but is deadly when not looked at. When SCP-173 is not observed, it can move at high speeds to kill its target by fracturing and snapping their neck.
When SCP-173 is being observed, all players looking at it will blink at the same time every few seconds, allowing it to move quickly towards a direction and killing anyone within its range
SCP-096 in all of its stages
SCP-096's Containment Room
SCP-096 is an anomaly that behaves, in a way, opposite of SCP-173. It is docile and completely harmless until it’s face has been observed, if this occurs, SCP-096 enters a rage state and begins to scream loudly.
SCP-096 has a rage start or ‘windup’ of four seconds and a rage state of twelve seconds, during this period, SCP-096 is vulnerable as its movement is greatly decreased, it’s advised to run away if you can or shoot at SCP-096 during the rage start. Once enraged, SCP-096 can run very fast to get to its target and can destroy doors, cabinets, and open gates.
It is best advised to look down or up and to avoid SCP-096 if it’s crying is heard near you, or you hear screaming.
SCP-106's Containment Chamber
SCP-106 is an anomaly that can travel through solid matter such as doors, it is covered in a black, slimey substance that is highly reactive and can dissolve anything that comes in contact with it (although this is not present in Project: SCP) and has white glowing eyes. SCP-106 has a unique footstep sound, and is slower than a human that is sprinting.
SCP-106 can make use of its abilities to travel quickly around the facility or go to it’s pocket dimension, where human players who are captured by SCP-106 are sent to.
Using this will allow SCP-106 to create a portal that goes to the pocket dimension, when using “goto portal”, SCP-106 will sink into the floor and go through the portal within the pocket dimension.
Using this will create a large portal in the room SCP-106 is in, it only works in L-Halls, T-Halls and X-Halls in LCZ, HCZ and EZ This will not work on the surface.
There is a five minute cooldown between uses.
Human sense is the best ability SCP-106 has, using it will create a portal directly underneath a nearby player.
There is a two minute cooldown to use this again.
Using this creates a portal directly underneath SCP-106, which it can travel to at any time.
There is no cooldown to this.
The pocket dimension is a dimension where SCP-106 mostly resides in and where it sends its human victims, in this place you require both skill and luck to survive and to get out.
Pocket dimension | Escape point
Pocket dimension | Central area with a skull and a escape point
Pocket dimension | Double escape points
Pocket dimension | Parkour bridge
In the pocket dimension, there are multiple escape points. However, not all of them work. Whoever steps into them get sent into a random location in HCZ, the further you travel in the pocket dimension, the higher chance of you escaping, and surviving. Parkour makes it slightly more challenging, and you will die if you stay in the pocket dimension for too long.
SCP-049's Containment Chamber
SCP-049 is an anomaly that represents a plague doctor from the 17th-century, it has a bird mask, a doctor’s gown, and a black top hat.
When SCP-049 comes in contact with a human player, its victim will immediately stop all biological functions and die, SCP-049 can then “cure” the victim and makes them into a instance of SCP-049-2, a “zombie”, it takes 7 seconds to cure a dead victim.
SCP-049 can be very powerful in large crowds since it can immediately kill everyone with a click and create a pack of SCP-049-2s.
SCP-049 can be easily heard by it’s loud footsteps, and slow movement. 049 can easily be avoided or dodged.
Preventing being killed by SCP-049 is possible by holding SCP-714, which is the jade ring.
Instance of SCP-049-2
SCP-049-2 is the cured victim of SCP-049 and has a black, torn up gown. It is weak but can be very deadly in groups as it can deal 25 damage to a human player.
SCP-049-2 has a slow movement speed, and like SCP-049, is easily outran.
Preventing damage from a SCP-049-2 instance is possible by using SCP-714, which is the jade ring.
SCP-457 Containment Chamber
SCP-457 is an anomaly, commonly referred to as “The Burning Man.” It uses bio-fuel (such as humans) to sustain it’s flame and survive.
SCP-457 has a fuel bar in-game which begins at 3000, it lowers by 5 every second. If SCP-457 runs out of fuel its flames will not be visible and it will begin to take 5 damage per second.
SCP-457 can be extremely deadly in large groups in small areas and can easily kill it’s targets, it is best advised to avoid the sound of crackling fire as to avoid being killed by it.
SCP-457 does random damage to its target which varues between 70-80, though it may be lower
Instance of SCP-1507
SCP-1507 is an anomaly, a pink lawn flamingo, commonly referred to as just The “Flamingo.” It uses its beak to kill its targets.
SCP-1507 has a unique property, in that every hit it does slows the player’s speed slightly (which can stack), making it hard to escape if it’s very close, and the best way to survive it is to get into an area that can only be accessed via keycard or escape into an elevator or keep closing doors behind you. Grenades and Grenade Launchers are particularly effective against 1507.
These are SCPs that can be controlled by the player but can only be spawned via the Admin Panel.
Instance of SCP-610
SCP-610 is an anomaly which appears to be a red fleshy humanoid entity, it is also refered to as “The Flesh that Hates.” When SCP-610 comes in contact with a living human and attacks them, they will take 1 damage and needs to attack 17 times to transform someone into another instance of SCP-610.
SCP-939 is an anomaly which appears to be a fleshy red colored, Lizard-Like dog, and is quadruped, using all 4 of its limbs to move. it is commonly refered to as “Dog.” or “Ketchup Doggo”
SCP-939 is blind (although in game it can see) using sound in a form of echolocation. It can see humans whenever they are moving.
You can only force-class into SCP-939 in servers that have a custom room with a spawn location for SCP-939, trying to spawn in as SCP-939 will bug you otherwise.
SCP-939 currently does not have a model and looks like a floating hat (if who is SCP-939 has hats), it is also capable of seeing everyone even if they’re not moving.
SCP-079's Containment Area
SCP-079 is an anomalous Exidy Sorcer Microcomputer built in 1978, in Project: SCP, it has a loading screen on it which remains static, and tape recorder, a compact disc insertion unit and a memory unit.
SCP-079 is merely just an SCP for show, and does not do anything in the game, trying to spawn as SCP-079 will partially work, with some elements slightly or completely broken.
SCP-079 used to be a playable class in Project: SCP, but no longer spawns naturally due to the amount of bugs it has.
Check the SCP item page to find out more about SCPs that are non-playable.