SCP-914 is a safe-class SCP that resides within the Light Containment Zone, the gate to which requires a keycard with Containment Access 1 or higher to open.
The machine itself consists of 3 main components, those being: Input, main body, and output. The input is where you can place an item to be refined. The main body allows you to change the setting via a dial and activate 914. The output is where the items appear after being “refined”. Items that come out of the machine can be either upgraded, downgraded, or of equal value to the ones that were refined depending on the setting.
Here is a list of what each setting does in game:
Currently, SCP-914’s room has fences near the middle, though players can jump over them to quickly go from dial to input. The fence can also cause players to miss an upgrade if they fail the jump.
On the right side of the room, there is one shelf, which can spawn 2 flashlights, 2 skin sprays, 1 Glock, and one zone manager keycard. There is also a bench with janitor and scientist keycards.
On the left side of the room, there is another shelf, which can spawn 1 USP and 1 flashlight.
There is also a crowbar in one of the lockers in the viewing area and a major scientist keycard in the catwalk.
Items on the Very Fine setting have a 50% chance of either breaking or upgrading twice. Items on Coarse setting always downgrade one level.
Recipes for keycards. Hack devices and scramblers are not included.
Recipes for guns. Melee weapons and grenade launchers are not included.
Railgun can be recharged in 914 by putting it on the 1:1 setting.
Recipes for melee weapons.
Recipes for hax devices and GOC scramblers. Some can become keycards if put on the 1:1 setting.
Recipes for grenades and grenade launchers.
SCP-914 has been in the game since the release. There have been 4 versions of the 914 room.
Made by Citrines.
Similar to the previous version, made by Citrines.
914 is below the user. Creator is unknown.
Archive of the old SCP-914 upgrade trees.
These upgrade trees are no longer accurate.