This page provides detailed information about the various human roles available within the game. These playable classes, found in Project: SCP, play an integral role in shaping your experience by determining how you play the game.
Cuffs are essential to fullfil a faction’s winning conditions if they’re lacking escapees.
They are mainly used for detaining and using other players to benefit their side’s win conditions or gain members to their teams. Cuffs can also be used to bypass to the teaming regulations. Cuffed players will become friendly to the cuffer’s faction.
When using cuffs you need to select them from your inventory and Left-Click
, Tap
for mobile, or Click
in VR.
Once a detained player escapes, they will turn into the lowest ranking reinforcement of the cuffer’s faction. This is used to satisfy the win conditions as any class can cuff an opposing team’s escapee to meet their win conditions. Cuffed Class-D or Foundation Personnel count as a escape point.
Here is the table of classes for you to read through and understand the conversion better.
Cuffed by Class-D/CI - Chaos Insurgency Alpha
Cuffed by FP/MTF - MTF Cadet
Cuffed by GOC - GOC Private
Cuffed by Serpents Hand - Serpents Hand
These are the only classes which are capable of escaping through the Surface Zone’s exit. Escaping will grant a escape point to their respective factions.
Class-D |
Class-D personnel are test subjects recruited by the SCP Foundation to assist in the research of SCPs in a contract to decrease their sentence. They are usually death row inmates, but sometimes prisoners with other sentences and even civilians can volunteer for the “program”.
Class-D personnel wear an orange jumpsuit with “D-CLASS” emblazoned in all caps on the back and as a badge in the front. They spawn inside the Class-D Cell Block in the Light Containment Zonewithout any items or gear.
In Project: SCP, Class-D have to avoid or kill enemy players such as hostile foundation personnel, Mobile Task Force operatives, hostile Global Occult Coalition members and SCPs to escape the facility. Class-Ds will return as a Chaos Insurgency Beta upon escape.
Janitor |
As the lowest-ranking foundation personnel members, janitors maintain clean working conditions throughout the various Foundation facilities. They don’t look like much, but janitors have one of the most rigorous jobs the Foundation can issue.
Janitors wear a navy blue T-shirt with “Janitor” emblazoned on the back. Janitors spawn in the Light Containment Zone.
In Project: SCP, Janitors have to avoid or kill enemy players such as hostile Class-Ds, Chaos Insurgency operators, hostile Global Occult Coalition members and SCPs to escape the facility. Janitors will return as a Mobile Task Force Lieutenants upon escape.
Researcher |
Researchers are recruited from the brightest minds on the planet. They work on a daily basis to catalog and research the various paranormal objects within Foundation custody.
Researchers wear a simple white laboratory overcoat, accented with gray clothing and a black tie. Researchers spawn in the Light Containment Zone.
In Project: SCP, Researchers have to avoid or kill enemy players such as hostile Class-Ds, Chaos Insurgency operators, hostile Global Occult Coalition members and SCPs to escape the facility. Researchers will return as a Mobile Task Force Lieutenants upon escape.
Head Researcher |
Unlike other foundation personnel, Head Researchers act as project coordinators. They organize groups of personnel and sometimes even entire departments to focus on specific paranormal phenomena.
Head Researchers look similar to the Researchers: They have a beige laboratory overcoat and clothing along with black tie. One Head Researcher will spawn in the Light Containment Zone every round.
In Project: SCP, Head Researchers have to avoid or kill enemy players such as hostile Class-Ds, Chaos Insurgency operators, hostile Global Occult Coalition members and SCPs to escape the facility. Unlike Janitors and Researchers, the Head Researcher will return as a Mobile Task Force Specialist upon escape.
This is the Foundation’s main line of defense. Security Personnel members patrol containment areas, counter raids from Groups of Interest, assist in the re-containment of SCPs, and cooperate with departments dedicated to research and development from time to time.
Facility Guard wearing a Lightweight vest. |
Facility guards wear a white and gray uniform, with black gloves and black boots. They also wear lightweight vests, which act as early-game protection. Facility Guards spawn in the Entrance Zone.
In Project: SCP, a Facility Guard’s objective is to escort facility personnel out of the facility, neutralize breached SCPs, and ensure that hostile Groups of Interest do not seize control of the facility. Facility Guards are some of the most threatening players toward Class-Ds during the early periods of a match.
Security Chief wearing a Lightweight vest. |
Unlike regular Security Guards, Security Chiefs specifically are given the primary task of organizing site security forces, issuing gear and equipment, and eliminating any instances of subordination.
Security Chiefs wear a black and grey uniform, with black gloves and black boots. Much like regular facility guards, they also wear lightweight vests, which grants useful early-game protection. One Security Chief will spawn every round.
In Project: SCP, the goal of Security Chiefs is very similar to facility guards: escort personnel out of the facility, neutralize the threat of SCPs and prevent Groups of Interest from taking control of the facility.
The Mobile Task Force serves as a response force for the Foundation. In Project SCP, they are the Foundation’s reinforcement classes. As stated by the Intercom Announcer, they are the Mobile Task Force Epsilon-11 “Nine-Tailed Fox”.
They enter the facility inside an helicopter in the Surface Zone, landing near the Gate-B elevators.
In Project: SCP, the Mobile Task Force’s objective is the same as Facility Guards: Escort personnel out of the facility, neutralize the threat of SCPs and prevent Groups of Interest from taking control of the facility.
They are divided into 6 ranks.
MTF Cadet wearing a Lightweight vest. |
The MTF Cadet, being the lowest rank within the MTF hierarchy and frequently encountered in operations, can be identified by their uniform comprising a dark blue attire under a protective vest that distinguishes them from higher-ranking members.
MTF Lieutenant wearing a Lightweight vest. |
The MTF Lieutenant is positioned in the middle of the MTF hierarchy, playing a crucial role in the team. Their uniform consists of a protective vest worn over a smart dark blue attire that signifies their authority.
MTF Medic wearing a Lightweight vest. |
The MTF Medic wears an identical uniform to the MTF Lieutenants; however, the medic stands out with a noticeable array of additional medical supplies, lacking the night vision goggles that the Lieutenants spawns with.
MTF Sniper wearing a Insulated vest. |
The MTF Sniper, similar to an MTF Lieutenant but distinct in its specialization, is armed with a Barrett M82A1 sniper rifle and notably lacks the NVGs. Their job is to eliminate threats from afar.
Two MTF Snipers will spawn if an MTF Specialist hasn’t in the same spawnwave.
MTF Specialist wearing a Insulated vest. |
The MTF Specialist is the same as an MTF Lieutenant but heavily armed in order to damage SCPs more. Specialists do not have NVGs however.
The MTF Specialist will spawn if the MTF Snipers haven’t in the same spawnwave.
MTF Commander wearing a Insulated vest. |
The MTF Commander stands out as the paramount leader within the squadron, distinguished by the authoritative navy blue camouflage attire worn. One MTF Commander will spawn in every spawnwave.
The Chaos Insurgency is a faction against the Foundation, their goal is to help Class-Ds to escape and terminate all hostiles.
They enter the facility in 4 Light Armored Vehicles (LAV) through the hangar in the Surface Zone infront of the Gate-A elevators.
In Project: SCP, the Chaos Insurgency’s objective is to escort Class-D personnel to escape and kill every Foundation and Global Occult Coallition member. The Chaos Insurgency is capable of teaming up with SCPs to complete the latter objective.
They are divided into 4 ranks.
CI Alpha wearing a Lightweight vest. |
CI Alphas are the lowest ranking members in the Chaos Insurgency. They exhibits distinct olive-colored uniforms adorned with shoulder pads, a Tactical MICH-2000 helmet, and a lightweight vest over their uniform. As the first rank in CI spawn waves, their presence is a frequent occurrence.
CI Beta wearing a Lightweight vest. |
CI Beta are the second lowest ranking members in the Chaos Insurgency. They make their presence known in dark-green uniforms with tactical shoulder pads. Their also attire includes a MICH-2000 helmet and a lightweight vest.
CI Gamma wearing a Insulated vest. |
CI Gammas are the second highest ranking members in the Chaos Insurgency. They wear a similar attire of a CI Beta. This includes an armored balaclava, along with the essential protective gear such as the MICH-2000 helmet and tactical shoulder pads.
CI Delta wearing a Insulated vest. |
CI Deltas are the highest ranking members in the Chaos Insurgency. This elite operative is easily distinguishable by their attire, which includes a green beret, shoulder pads, and a dark green camo uniform.
One CI Delta will spawn each Chaos Insurgency spawnwave.
The UNGOC (or GOC) is a faction who seeks the extermination of anomalies and protection of humanity. They are sent to the facility to terminate any on-site SCPs and any oppossing faction.
All GOC personnel wear a ballistic vest with a bright blue uniform underneath with their logo emblazoned on their shoulders. They also wear a radio at the back of their body. All of the ranks have the same outfit.
The GOC spawn in front of the gate leading to the Surface Containment Zone in the Surface, next to the MTF spawn.
In Project: SCP, the Global Occult Coalition’s objective is to terminate every SCP in the facility and kill Chaos Insurgency operatives. The GOC can team up with the Foundation to complete these goals.
They are divided into 4 ranks.
GOC Private wearing a Lightweight vest. |
The GOC Private, holding the distinction as the entry-level position within a GOC squadron, represents the tier in rank hierarchy.
GOC Corporal wearing a Lightweight vest. |
The GOC Corporal holds a position as the second highest rank within a GOC squadron, playing a crucial role in maintaining operations and supporting the leadership by supervising junior members and assisting in decision-making processes.
GOC Sapper wearing a Insulated vest. |
The GOC Sapper, carrying out vital engineering tasks and supporting the squadron’s operations, holds the esteemed position of being the second lowest rank within a GOC squadron, which plays a crucial role in various missions and deployments.
GOC Captain wearing a Insulated vest. |
The GOC Captain, being the most esteemed rank within a GOC squadron, is equipped with a superior array of weapons and gear when compared to the rest of the team. This advanced equipment not only showcases the Captain’s high standing but also ensures they are well-prepared for any mission they undertake alongside their comrades.
These classes are only obtainable via the admin panel. Some are obtained via function hooks.
The classes designated for event purposes come equipped with the old facility guard uniform, which is available in unique colors like blue, orange, green, and red. In terms of equipment, they start without any items or ammo, and they are neutral with other classes.
These classes spawn in the prison area of the “arena” under the surface.
The unique Avatar class is distinct in its spawning mechanics, as its appearance is the player’s Roblox avatar, without any initial items or ammunition. Notably, this class is neutral towards other classes, including itself. This distinctive class chiefly originates within the designated “Avatar Spawn” location housed within the arena environment.
Serpent’s Hand member wearing a Lightweight vest. |
The Serpent’s Hand, known as SH for short, is a unique group dedicated to providing aid to anomalies. Members can be easily identified by their distinctive uniform consisting of a black shirt paired with a stylish vest. SH spawns through a sealed door on the surface, conveniently located near the Gate-B elevators and adjacent to the central gate.
In Project: SCP, the Serpent’s Hand objective is to assist the SCPs in their task of killing every Foundation, Global Occult Coallition, and Chaos Insurgency members.
This class can be spawned by Game Moderators or higher ranks for an event in [OFFICIAL] servers if they’re authorized to do so.
Admin |
This exclusive class is limited to being spawned by Administrators or those with a higher rank. Upon spawn, it can only be found within Aaro’s office, in an attire of a suit.
This class is only accessible to Administrators and higher.
This limitation can be bypassed with the use of hook functions.
GOD |
The God class is a joke class, which has a glowing yellow halo and eyes that give the ability to see in the dark. The God class also wears a striking white robe, golden shoulder pads, and a white cape.
Upon spawning as God, you will see “GOD IS BACK AND WANTS BLOOD.” as your objective.
The items this class spawns with are only obtainable via the admin panel.
Tutorial |
Tutorial is a class meant for the game’s tutorial found in the menu. It wears a generic Class-D jumpsuit with “CLASS-D” emblazoned in all caps on the back. This jumpsuit is different from the naturally spawning Class-D class.
Game Moderators can spawn themselves as this class in [OFFICIAL] servers for a short amount of time. They are not allowed to directly interfere in the round.