This section contains all the human playable classes in Project: SCP, they’re all a vital part of the game as they make up how you play and what you play as.
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Relationships between classes.[1] |
All classes become neutral to every other class once handcuffed,
The only way to escape is to be one of the escaping classes which are Facility personel, cuffed CI, or Class-D personnel
These are classes you can spawn in naturally without having to be forceclassed.
Class-D personnel are test subjects recruited by the SCP Foundation to assist in the research of SCPs in a contract decreasing their sentence and/or granting benefits. They are usually death row inmates, but sometimes prisoners with other sentences and even civilians can volunteer for the “program”. At the end of every month, they are given mind-wiping amnestics or terminated.
Class-D personnel wear an orange jumpsuit with “CLASS-D” emblazoned in all caps on the back. They spawn inside the Class-D Cell Block without any items or gear.
The goal of this class within Project: SCP is to avoid facility personnel, Mobile Task Forces, and other classes which may pose a threat in order to escape the facility. Upon escape, Class-Ds will return as Chaos Insurgency “Beta” operators or (if cuffed) Mobile Task Force cadets.
Class Relationships
Items when spawned
Facility personnel can vary depending on their duties, but they are usually recruited from almost all walks of life. The Foundation has a number of departments and divisions dedicated to the research of the anomalous, such as the Department of Ontokinetics, the Counterconceptual Division, the Department of Esoteric Physics, and much, much more, all of which possess as little as a dozen researchers to hundreds of personnel.
Class Relationships
As the lowest-ranking personnel members (aside from Class-D personnel), janitors maintain clean working conditions throughout the various Foundation facilities. They don’t look like much, but janitors have one of the most rigorous jobs the Foundation can issue.
Janitors wear a navy blue T-shirt with “Janitor” emblazoned on the back. They will usually spawn in the Light Containment Zone checkpoints.
Within Project: SCP, janitors have to avoid hostile players such as Chaos Insurgency operators and SCP objects to escape the facility. Upon escape, janitors will return as Mobile Task Force lieutenants or (if cuffed) Chaos Insurgency “Alpha” operators.
Items when spawned
As implied in the previous description, researchers are recruited from the brightest minds on the planet. From simple chemists, to theoretical particle physicists, to those who claim to study the anomalous art of “thaumaturgy”, they work on a daily basis to catalogue and research the various paranormal objects within Foundation custody. They assist containment specialists in the development of containment procedures, and help the Ethics Committee designate Object Classes. Their research can also benefit the Foundation by creating anomalous weaponry and discovering methods of establishing relations with otherworldly organizations.
Researchers wear a simple white laboratory overcoat, accented with teal clothing and a black tie.
In Project: SCP, researchers have to evade hostile classes such as Chaos Insurgency operators and SCPs to escape the facility. Researchers will return as Mobile Task Force lieutenants or (if cuffed) Chaos Insurgency “Alpha” operators.
Items when spawned
Unlike your average Foundation scientist who focuses specifically on the research and observation of anomalies, head researchers act as project coordinators. They organize groups of personnel and sometimes even entire departments to focus on specific paranormal phenomena. They may also assist certain Mobile Task Force units dedicated to the study or monitoring of an anomalous object.
As for appearance, they look exactly the same as researchers: white laboratory overcoat with teal clothing and a black tie. Head researchers have a small chance of replacing regular researchers.
Similar to both researchers and janitors, head researchers need to avoid hostile classes and escape the facility. After a successful escape, head researchers become Mobile Task Force lieutenants or (if cuffed) Chaos Insurgency “Alpha” operators.
Items when spawned
Security personnel, despite their title, are regularly recruited from people with a law enforcement or military background. They patrol containment sectors, monitor objects within Foundation custody, and sometimes fight off raids from various Groups of Interest. They may also assist in the re-containment of SCPs alongside Mobile Task Forces if deemed necessary. Security personnel also cooperate with various research departments to develop and analyze paranormal weaponry.
Class Relationships
Facility guards are your general, run-of-the-mill Foundation security guards. As stated in the previous description, they patrol containment areas, counter raids from Groups of Interest, assist in the re-containment of SCPs, and cooperate with departments dedicated to research and development from time to time.
Facility guards wear a white uniform, with black gloves and black boots. They also wear ballistic vests, which act as early-game protection.
The goal of a facility guard is to escort facility personnel out of the facility, recontain/neutralize the threat posed by breached SCPs, and ensure that hostile Groups of Interest do not seize control of the facility. Facility guards are some of the most threatening players towards Class-Ds during the early periods of a match.
Items when spawned
Similar to regular facility guards, security chiefs operate on a daily basis to keep Foundation sites safe and secure. However, security chiefs specifically are given the primary task of organizing site security forces, issuing gear and equipment, and eliminating any instances of subordination.
Security chiefs wear a grey uniform, with black gloves and black boots. Much like regular facility guards, they also wear ballistic vests, which grants useful early-game protection. Security chiefs have a small chance of replacing facility guards.
In Project: SCP, the goal of security chiefs is very similar to facility guards: escort personnel out of the facility, neutralize the threat of SCPs, and prevent Groups of Interest from taking control of the facility.
Items when spawned
Mobile Task Forces serve as response forces for the Foundation. They are recruited from many professions, including law enforcement, the military, and even research institutions. The duties of a Mobile Task Force can vary, but usually include the containment, neutralization, observation, or study of an anomalous object. Mobile Task Forces can also act as personal response teams, assault forces, and intelligence groups. The list of existing Mobile Task Forces is very broad, but some examples include Mobile Task Force Beta-1, “Cauterizers”, Mobile Task Force Gamma-4, “Blondebeard’s Crew”, and Mobile Task Force Mu-0, “Maxwell’s Demons”.
Class Relationships
The MTF Cadet is the lowest rank out of all the MTF ranks and the most common rank to spawn. They wear a vest with a dark blue uniform underneath.
Items when spawned
The MTF Lieutenant is the mid-rank of the MTF. They wear a vest with a dark blue uniform underneath
Items when spawned
The MTF Specialist is the same as a MTF Lieutenant but more heavier armed in order to damage SCPs more. Specialists do not have NVGs however.
The Specialist has a extremely low chance of spawning during a wave.
Items when spawned
The MTF Medic has the same uniform as the MTF Lieutenant, but carries more medical items and doesn’t have NVGs equipped.
Items when spawned
The MTF Sniper is the same as a MTF Lieutenant but carries a sniper rifle and doesn’t have NVGs equipped.
Their goal is snipe hostiles from a long distance.
The Sniper is a rare role, uncommonly spawning with a wave.
Items when spawned
The Chaos Insurgency is a faction against the Foundation, their goal is to help Class-Ds to escape and terminate all hostiles.
They are friendly to Class-Ds, neutral to SCPs, and hostile to all Facility Personnel, Security Department, GOC, and MTF.
They enter the facility in 4 vehicles that appear to look like humvees in a hanger in the Surface Zone.
They are divided into 4 ranks.
Class Relationships
The CI Alpha is the lowest rank of the four CI roles, they wear a tan camo uniform, shoulderpads, a Tactical MICH 2000 helmet and a vest on top of their uniform.
They are the most common rank to spawn in a CI spawn wave
Items when spawned
The CI Beta is the second lowest rank of the four CI roles, wearing a Olive uniform, Tactical shoulderpads, a MICH-2000, and a balaclava.
Items when spawned
The CI Gamma is the second highest rank of the four CI roles, wearing a much lighter green outfit, an armored balaclava, MICH-2000, and Tactical Shoulderpads.
Items when spawned
CI Delta’s are the highest ranking CI members of the four roles, wearing a green beret, Shoulderpads, and a olive-camoflage uniform.
Only one CI Delta will spawn with each wave.
Items when spawned
The UNGOC (or GOC) are a faction that is against all SCPs and their sole task is to eliminate all anomalies within the facility.
They are neutral to every class except SCPs and CI.
All GOC wear a ballistic vest with a bright blue uniform underneath. They also wear a radio at the back of their body. All of the ranks have the same outfit.
Class Relationships
The GOC Private is the lowest rank of a GOC squadron.
Items when spawned
The GOC Sapper is the second lowest rank of a GOC squadron, they spawn with a better card and a shotgun but no medical equipment.
Items when spawned
The GOC Corporal is the second highest of a GOC squadron.
Items when spawned
The GOC Captain is the highest rank of a GOC squadron, it spawns with the most and the best equipment out of the entire team.
Items when spawned
The SCPs are a faction who’s goal is to chaos havoc across the facility and kill every hostile.
For more information about SCPs, click here
These classes are only obtainable via the admin panel. Some are obtained via function hooks
God is a joke class which has a yellow tinted vision and can see in the dark.
God has a glowing yellow halo and glowing yellow eyes, a white robe, golden shoulder pads and a white cape.
Spawning as it shows “GOD IS BACK AND WANTS BLOOD.”
Items when spawned
The Items this class spawns with are only obtainable via the admin panel.
The Serpent’s Hand (or SH for short) are a group which seek to assist anomalies, their uniform being a black shirt with a vest.
Serpent’s Hand spawn in the same area as the Chaos Insurgency
Items when spawned
This class can only be spawned by Developers+ and with hookfunctions (for more info on this click here).
It spawns inside Aaro’s office and wears a suit.
It has Infinite HP.
Items when spawned
This class is only accessible to Developers+
These classes are for event purposes, they have the old facility guard uniform but in different colors, those being blue, orange, green and pink.
They spawn with no items but have a lot of ammo and are neutral to every class.
These classes spawn in the prison area of the “arena” under surface.
This team wears a cyan uniform.
This team wears an orange uniform.
This team wears a dark green uniform.
This team wears a dark pink uniform.
Viewing area
Cargo and prisoner area.
Fighting area.
The CI Spy is a class which wears a black tactical outfit and has the CI insignia on it, the CI Spy also has head gear for communication.
Items when spawned
This class has been removed entirely from the game
The Silenced Banshee 300 is only obtainable via the admin panel.
The CI Explosives Expert is an scrapped class that has no appearance and is neutral to all classes.
Items when spawned
This class has been removed entirely from the game
The CI Explosives Expert is an scrapped class that has no appearance and is neutral to all classes.
Items when spawned
This class has been removed entirely from the game
Created by UnknownStreamsGames, inspired by aCsarine ↩︎