This page provides detailed information about the various human roles available within the game. These playable classes, found in Project: SCP, play an integral role in shaping your experience by determining how you play the game.
All human classes have a Max HP cap of 150.
Cuffs are mainly used for detaining and using other players to benefit their side’s win conditions or gain members to their teams. Cuffs can also be used to bypass to the teaming regulations. Cuffed players will become friendly to the cuffer’s faction.
To use cuffs you need to select them from your inventory and hold: Left-Click
for PC players, Tap
for mobile players, or Click
for VR players.
Once a detained player escapes, they will turn into the lowest ranking reinforcement of the cuffer’s faction. This is used to satisfy the win conditions as any class can cuff an opposing team’s escapee to meet their win conditions. Cuffed Class-D or Foundation Personnel count as a escape point.
Here is the table of classes for you to read through and understand the conversion better.
Cuffed By Faction | Converted To Upon Escape |
---|---|
These are the only classes which are capable of escaping through the Surface Zone’s exit. Escaping will grant a escape point to their respective factions.
![]() |
Class-D |
Class-D personnel are test subjects recruited by the SCP Foundation to assist in the research of SCPs in a contract to decrease their sentence. They are usually death row inmates.
Class-D personnel wear an orange jumpsuit with “D-CLASS” emblazoned in all caps on the back and as a badge in the front.
Class-D personnel have to avoid or kill enemy players such as hostile foundation personnel, Mobile Task Force operatives, hostile Global Occult Coalition members and SCPs to escape the facility. Class-Ds will return as a Chaos Insurgency Beta upon escape.
Foundation Personnel have different tasks corresponding to their respective departments. They contribute to the site’s maintenance and research.
![]() |
Janitor |
Janitors are the lowest-ranking of Foundation Personnel. They maintain clean working conditions on the facility.
Janitors wear a navy blue T-shirt with “Janitor” emblazoned on the back. Janitors spawn in the Light Containment Zone.
Like other Foundation Personnel, Janitors have to avoid or kill enemy players, such as hostile Class-D or GOC, Chaos Insurgency, and SCPs in order to escape the facility.
Janitors will return as a Mobile Task Force Lieutenants upon escape.
![]() |
Researcher |
Researchers are the middle-rank of Foundation Personnel. They work on the study and containment of anomalous objects or entities, which are classified as SCPs.
Researchers wear a simple white laboratory overcoat, accented with gray clothing and a black tie.
Like other Foundation Personnel, Researchers have to avoid or kill enemy players, such as hostile Class-D or GOC, Chaos Insurgency, and SCPs in order to escape the facility.
Researchers will return as a Mobile Task Force Lieutenants upon escape.
![]() |
Head Researcher |
The Head Researcher is the highest-ranking of Foundation Personnel. They supervise Researchers and organize groups of personnel to focus on a specific anomaly.
Head Researchers look similar to the Researchers: They have a beige laboratory overcoat and clothing along with black tie. A single Head Researcher will spawn in the Light Containment Zone.
Like other Foundation Personnel, the Head Researcher has to avoid or kill enemy players, such as hostile Class-D or GOC, Chaos Insurgency, and SCPs in order to escape the facility.
The Head Researcher will return as a Mobile Task Force Specialist upon escape.
Security Personnel are the Foundation’s first line of defense. Security Personnel members patrol containment areas, counter raids from Groups of Interest, assist in the recontainment of SCPs, and cooperate with departments dedicated to research and development from time to time.
![]() |
Facility Guard wearing a Lightweight vest. |
Facility Guards are the main body of Security Personnel.
Facility Guards wear a white and gray uniform, with black gloves and black boots.
Security Personnel has the objective to escort Facility Personnel or Cuffed Class-Ds to the facility’s exit, neutralize breached SCPs, and terminate any hostile Class-Ds or Groups of Interest.
![]() |
Security Chief wearing a Lightweight vest. |
The Security Chief is the head of the site’s Security Personnel. They’re tasked with coordinating and overseeing the site’s Security Personnel.
Security Chiefs wear a black and grey uniform, with black gloves and black boots. A single Security Chief will spawn every round.
Their objective, just like Security Guards, is to escort Facility Personnel or Cuffed Class-Ds to the facility’s exit, neutralize breached SCPs, and terminate any hostile Class-Ds or Groups of Interest.
The Mobile Task Force serves the primary response team for the Foundation.
They are the Foundation’s reinforcement team. As stated by the Intercom Announcer, they are the Mobile Task Force Epsilon-11 “Nine-Tailed Fox”.
The Mobile Task Force enters the facility with the use of an helicopter which lands on the Surface Zone, more specifically, the “Gate-B Side” of the Surface.
MTF Operatives have the objective to escort Facility Personnel or Cuffed Class-Ds to the facility’s exit, neutralize breached SCPs, and terminate any hostile Class-Ds or Groups of Interest.
They are divided into 6 ranks.
![]() |
MTF Cadet wearing a Lightweight vest. |
MTF Cadets are the lowest ranking members of the Mobile Task Force.
MTF Cadets wear a dark blue uniform, with gray knee patches.
![]() |
MTF Lieutenant wearing a Lightweight vest. |
MTF Lieutenants are middle ranking members of the Mobile Task Force.
MTF Lieutenants wear a dark blue uniform, with gray knee patches. They differentiate themselves from MTF Cadets with the gray decoration on their elbows.
![]() |
MTF Medic wearing a Lightweight vest. |
MTF Medics are middle ranking members of the Mobile Task Force, who can assist their allies by giving them medical supplies. They are less suited for direct combat compared to MTF Lieutenants.
They wear the same dark blue uniform with gray knee and elbow patches as MTF Lieutenants, suggesting MTF Medics are a subclass of these.
![]() |
MTF Sniper wearing a Insulated vest. |
MTF Snipers are middle ranking members of the Mobile Task Force. They specialize in long range combat.
They wear the same dark blue uniform with gray knee and elbow patches as MTF Lieutenants, suggesting MTF Snipers are a subclass of these.
During a MTF spawnwave, two MTF Snipers will spawn if a MTF Specialist hasn’t spawned.
![]() |
MTF Specialist wearing a Insulated vest. |
The MTF Specialist is a middle ranking member of the Mobile Task Force. They are very effective to fight large groups of enemies.
They wear the same dark blue uniform with gray knee and elbow patches as MTF Lieutenants, suggesting MTF Specialists are a subclass of these.
During a MTF spawnwave, one MTF Specialist will spawn if MTF Snipers haven’t spawned.
![]() |
MTF Commander wearing a Insulated vest. |
The MTF Commander is the highest ranking member of the Mobile Task Force.
The MTF Commander wears a navy blue camouflage uniform, with gray knee and elbow patches.
During a MTF spawnwave, one MTF Commander will spawn.
The Chaos Insurgency is directly against the Foundation.
They enter the facility in 4 Light Armored Vehicles (LAV) through the hangar in the Surface Zone, more specifically, the “Gate-A Side” of the Surface.
Chaos Insurgency Operatives have the objective to escort Class-Ds or Cuffed Foundation Personnel to the facility’s exit, and terminate all Foundation and GOC members. The Chaos Insurgency does not need to neutralize the SCPs, as they are neutral.
They are divided into 4 ranks.
![]() |
CI Alpha wearing a Lightweight vest. |
CI Alphas are the lowest ranking members in the Chaos Insurgency.
CI Alphas wear olive-colored uniforms adorned with shoulder pads and a Tactical MICH-2000 helmet.
![]() |
CI Beta wearing a Lightweight vest. |
CI Betas are the second lowest ranking members in the Chaos Insurgency.
CI Betas wear dark-green uniforms adorned with tactical shoulder pads, a balaclava and a Tactical MICH-2000 helmet.
![]() |
CI Gamma wearing a Insulated vest. |
CI Gammas are the second highest ranking members in the Chaos Insurgency.
CI Gammas wear green uniforms adorned with tactical shoulder pads, an armored balaclava and a Tactical MICH-2000 helmet.
![]() |
CI Delta wearing a Insulated vest. |
The CI Delta is the highest ranking members in the Chaos Insurgency.
The CI Delta wears a dark green camo uniform with gray knee patches, tactical shoulder pads and a green beret.
During a Chaos Insurgency spawnwave, one CI Delta will spawn.
The UNGOC (or GOC) is partially aligned with the Foundation’s objectives.
They enter the facility by parachuting from a plane, then landing on the Surface Zone, more specifically, the “Gate-B Side” of the Surface.
All GOC operatives wear the same blue uniform with notably darker pants, with gray knee and elbow patches.
GOC Operatives have the objective to neutralize breached SCPs, and terminate Chaos Insurgency Operatives. The GOC does not need to terminate Foundation Members, as they are neutral.
They are divided into 4 ranks.
![]() |
GOC Private wearing a Lightweight vest. |
GOC Privates are the lowest ranking members of the GOC.
![]() |
GOC Corporal wearing a Lightweight vest. |
GOC Corporals are middle ranking members of the GOC.
![]() |
GOC Sapper wearing a Insulated vest. |
GOC Sappers are middle ranking members of the GOC.
![]() |
GOC Captain wearing a Insulated vest. |
The GOC Captain is the highest ranking member of the GOC.
These classes are only accessible via the admin panel. Some can only be accessed via hook functions.
These classes are normally used for event purposes and wear the old Facility Guard uniform, but recolored.
They do not spawn with any items or gear.
These classes spawn in the prison area of the “Arena”.
![]() |
Team [1] wears a cyan uniform with black decorations, a decorative vest and black gloves.
![]() |
Team [2] wears an orange uniform with black decorations, a decorative vest and black gloves.
![]() |
Team [3] wears a red uniform with black decorations, a decorative vest and black gloves.
![]() |
Team [4] wears a dark green uniform with black decorations, a decorative vest and black gloves.
The Avatar class is different from other classes, as its appearance is the player’s ROBLOX avatar.
They do not spawn with any items or gear.
The Avatar class spawns on the “Avatar Spawn” location in the “Arena”.
![]() |
Serpent’s Hand member wearing a Lightweight vest. |
The Serpent’s Hand, known as SH for short, is a unique group dedicated to providing aid to anomalies, in this case SCPs.
They spawn in the middle of the Surface Zone through a sealed door infront of the Gate-B elevators.
Serpent’s Hand members wear a black shirt uniform with black gloves.
Serpent’s Hand members have the objective to assist the SCPs by terminating all Foundation, Global Occult Coalition and Chaos Insurgency members.
This class can be spawned by Game Moderators or higher ranking staff for an event in [OFFICIAL] servers if they’re authorized to do so.
![]() |
Admin |
The Admin class wears a formal black suit. It is used by Game Administrators as a way to show authority.
This class is only accessible to Administrators and higher.
This limitation can be bypassed with the use of hook functions.
![]() |
GOD |
The God class is a joke class, which has a glowing yellow halo and eyes that give the ability to see in the dark. The God class also wears a striking white robe, golden shoulder pads, and a white cape.
Upon spawning as God, you will see “GOD IS BACK AND WANTS BLOOD.” as your objective.
The items this class spawns with are only obtainable via the admin panel.
![]() |
Tutorial |
Tutorial is a class meant for the game’s tutorial found in the menu. It wears a generic Class-D jumpsuit with “CLASS-D” emblazoned in all caps on the back. This jumpsuit is different from the naturally spawning Class-D class.
Game Moderators can spawn themselves as this class in [OFFICIAL] servers for a short amount of time. They are not allowed to directly interfere in the round.