This page provides detailed information about the various human roles available within the game. These playable classes, found in Project: SCP, play an integral role in shaping your experience by determining how you play the game.
Cuffs are an essential role to play in a search and capture goal to the side of project scp players. Cuffs are mainly used for detaining and using other players to benefit their side’s win conditions or gain members to their teams. Cuffs are also used for a sort of bypass to the teaming regulations; review the teaming regulations for more information about that.
When using cuffs you need to select them from your inventory and left-click, tap them on mobile, or click them in VR. Once they are detained they will turn into the faction that assists your team. EX: If a scientist cuffs a Class-D personnel they will turn into a Mobile Task Force Cadet, if a Class-D cuffs foundation personnel; they’ll turn into a Chaos Insurgency Alpha, etc. when they escape. This is heavily used to satisfy the win conditions as any class can cuff an opposing team to meet their win conditions.
Teams such as Mobile Task Forces and security guards will also spawn with cuffs in their inventory.
When you escape while cuffed, you will turn into that respective faction’s class.
Here is the table of classes for you to read through and understand the conversion better.
Cuffed by Class-D/CI - Chaos Insurgency Alpha
Cuffed by FP/MTF - MTF Cadet
Cuffed by GOC - GOC Private
Cuffed by Serpents Hand - Serpents Hand
Classes that are known to spawn in Light Containment Zone (LCZ) include Class-D personnel, Janitors responsible for keeping the facility clean, and Scientists working on various research projects.
Class-D personnel are test subjects recruited by the SCP Foundation to assist in the research of SCPs in a contract to decrease their sentence. They are usually death row inmates, but sometimes prisoners with other sentences and even civilians can volunteer for the “program”. At the end of every month, they are given mind-wiping amnestics or terminated.
Class-D personnel wear an orange jumpsuit with “CLASS-D” emblazoned in all caps on the back. They spawn inside the Class-D Cell Block without any items or gear.
The goal of this class within Project: SCP is to avoid facility personnel, Mobile Task Force, and other classes that may pose a threat in order to escape the facility. Upon escape, Class-Ds will return as Chaos Insurgency “Beta”.
As the lowest-ranking foundation personnel members, janitors maintain clean working conditions throughout the various Foundation facilities. They don’t look like much, but janitors have one of the most rigorous jobs the Foundation can issue.
Janitors wear a navy blue T-shirt with “Janitor” emblazoned on the back. They spawn in the Light Containment Zone, similar to how Researchers spawn.
Within Project: SCP, janitors have to avoid hostile players such as hostile CDs, Chaos Insurgency operators, and SCPs to escape the facility. Upon escape, janitors will return as Mobile Task Force lieutenants.
As implied in the previous description, Researchers are recruited from the brightest minds on the planet. From simple chemists to theoretical particle physicists to those who claim to study the anomalous art of “thaumaturgy”, they work on a daily basis to catalog and research the various paranormal objects within Foundation custody. They assist containment specialists in the development of containment procedures and help the Ethics Committee designate Object Classes. Their research can also benefit the Foundation by creating anomalous weaponry and discovering methods of establishing relations with otherworldly organizations.
Researchers wear a simple white laboratory overcoat, accented with teal clothing and a black tie.
In Project: SCP, Researchers have to evade hostile classes such as hostile CDs, Chaos Insurgency operators, and SCPs to escape the facility. Researchers will return as Mobile Task Force lieutenants upon escape.
Unlike your average Foundation scientist who focuses specifically on the research and observation of anomalies, Head Researchers act as project coordinators. They organize groups of personnel and sometimes even entire departments to focus on specific paranormal phenomena. They may also assist certain Mobile Task Force units dedicated to the study or monitoring of an anomalous object.
As for appearance, they look exactly the same as Researchers: white laboratory overcoat with teal clothing and a black tie. Head researchers have a small chance of replacing regular Researchers.
Similar to both researchers and janitors, Head researchers need to avoid hostile classes and escape the facility. After a successful escape, Head Researchers become Mobile Task Force Specialists.
Facility guards are your general, run-of-the-mill Foundation security guards. As stated in the previous description, they patrol containment areas, counter raids from groups of interest, assist in the re-containment of SCPs, and cooperate with departments dedicated to research and development from time to time.
Facility guards wear a white uniform, with black gloves and black boots. They also wear ballistic vests, which act as early-game protection.
The goal of a facility guard is to escort facility personnel out of the facility, contain/neutralize the threat posed by breached SCPs, and ensure that hostile Groups of Interest do not seize control of the facility. Facility guards are some of the most threatening players toward Class-Ds during the early periods of a match.
Similar to regular facility guards, Security Chiefs operate on a daily basis to keep Foundation sites safe and secure. However, Security Chiefs specifically are given the primary task of organizing site security forces, issuing gear and equipment, and eliminating any instances of subordination.
Security Chiefs wear a grey uniform, with black gloves and black boots. Much like regular facility guards, they also wear ballistic vests, which grants useful early-game protection. Security chiefs have a small chance of replacing facility guards.
In Project: SCP, the goal of Security Chiefs is very similar to facility guards: escort personnel out of the facility, neutralize the threat of SCPs and prevent groups of interest from taking control of the facility.
Mobile Task Force serves as a response force for the Foundation. They are recruited from many professions, including law enforcement, the military, and even research institutions. The duties of the Mobile Task Force can vary but usually include the containment, neutralization, observation, or study of an anomalous object. Mobile Task Forces can also act as personal response teams, assault forces, and intelligence groups.
The MTF Cadet, being the lowest rank within the MTF hierarchy and frequently encountered in operations, can be identified by their uniform comprising a dark blue attire under a protective vest that distinguishes them from higher-ranking members.
The MTF Lieutenant is positioned in the middle of the MTF hierarchy, playing a crucial role in the team. Their uniform consists of a protective vest worn over a smart dark blue attire that signifies their authority.
The MTF Medic is easily distinguishable in a crowd due to the identical uniform shared with the MTF Lieutenant; however, the medic stands out with a noticeable array of additional medical supplies, lacking the night vision goggles that the lieutenants spawns with.
The MTF Sniper, similar to an MTF Lieutenant but distinct in its specialization, is armed with a Barrett M82A1 sniper rifle and notably lacks the NVGs. Their job is to eliminate threats from afar. They also rarely spawn.
The MTF Specialist is the same as an MTF Lieutenant but heavily armed in order to damage SCPs more. Specialists do not have NVGs however.
The Specialist has an extremely low chance of spawning during a wave.
The MTF Commander stands out as the paramount leader within the squadron, distinguished by the authoritative navy blue camouflage attire worn. It is essential to note that only a singular commander can spawn alongside each MTF spawnwave.
The Chaos Insurgency is a faction against the Foundation, their goal is to help Class-Ds to escape and terminate all hostiles.
They are friendly to Class-Ds, neutral to SCPs, and hostile to all Facility Personnel, Security Department, GOC, and MTF.
They enter the facility in 4 vehicles that appear to look like humvees in a hanger in the Surface Zone.
They are divided into 4 ranks.
The CI Alpha, being the lowest rank among the four CI roles, exhibits distinct olive-colored uniforms adorned with shoulder pads, a Tactical MICH 2000 helmet, and a protective vest over their uniform. As the first rank in CI spawn waves, their presence is a frequent occurrence.
The CI Beta, the second lowest rank among the four CI roles, makes their presence known in dark-green uniforms with tactical shoulder pads. Their attire also includes a MICH-2000 helmet to protect their head and a balaclava to conceal their identity during missions.
The CI Gamma, which holds the second highest position among the four CI roles within the organization, mirrors similar attire of a CI Beta. This includes an armored balaclava, along with the essential protective gear such as the MICH-2000 helmet and tactical shoulder pads.
CI Delta holds the distinguished title of the highest-ranking CI member out of the four roles. This elite operative is easily distinguishable by their attire, which includes a green beret, shoulder pads, and a dark green camo uniform. Notably, only a single CI Delta will spawn with each CI spawnwave.
The UNGOC (or GOC) is a faction that is against all SCPs and their sole task is to eliminate all anomalies and hostiles within the facility.
They are neutral to every class except SCPs and CI.
All GOC personnel wear a ballistic vest with a bright blue uniform underneath with their logo emblazoned on their shoulders. They also wear a radio at the back of their body. All of the ranks have the same outfit.
The GOC spawn in front of the gate leading to the Surface Containment Zone on the surface, next to the MTF spawn.
The GOC Private, holding the distinction as the entry-level position within a GOC squadron, represents the tier in rank hierarchy.
The GOC Sapper, carrying out vital engineering tasks and supporting the squadron’s operations, holds the esteemed position of being the second lowest rank within a GOC squadron, which plays a crucial role in various missions and deployments.
The GOC Corporal holds a position as the second highest rank within a GOC squadron, playing a crucial role in maintaining operations and supporting the leadership by supervising junior members and assisting in decision-making processes.
The GOC Captain, being the most esteemed rank within a GOC squadron, is equipped with a superior array of weapons and gear when compared to the rest of the team. This advanced equipment not only showcases the Captain’s high standing but also ensures they are well-prepared for any mission they undertake alongside their comrades.
These classes are only obtainable via the admin panel. Some are obtained via function hooks.
The classes designated for event purposes come equipped with the old facility guard uniform, which is available in unique colors like blue, orange, green, and red. In terms of equipment, they start without any items or ammo, and they are neutral with other classes.
These classes spawn in the prison area of the “arena” under the surface.
The unique Avatar class is distinct in its spawning mechanics, as its appearance is the player’s Roblox avatar, without any initial items or ammunition. Notably, this class is neutral towards other classes, including itself. This distinctive class chiefly originates within the designated “Avatar Spawn” location housed within the arena environment.
The Serpent’s Hand, known as SH for short, is a unique group dedicated to providing aid to anomalies. Members can be easily identified by their distinctive uniform consisting of a black shirt paired with a stylish vest. SH spawns through a sealed door on the surface, conveniently located near the Gate-B elevators and adjacent to the central gate.
This exclusive class is limited to being spawned by Administrators or those with a higher rank. Upon spawn, it can only be found within Aaro’s office, in an attire of a suit.
This class is only accessible to Administrators and higher.
The God class is a joke class, which has a glowing yellow halo and eyes that give the ability to see in the dark. The God class also wears a striking white robe, golden shoulder pads, and a white cape.
Upon spawning as God, you will see “GOD IS BACK AND WANTS BLOOD.” as your objective.
The items this class spawns with are only obtainable via the admin panel.